So I just beat the game "Assassin's Creed for X-box 360 and to say the least I was a bit underwhelmed. Overall it was a good game, with great graphics, decent gameplay, a really interesting storyline and tremendous attention to detail.
When I first popped in the game and was transported to a historically based, sci-fi, mystery featuring the Knights Templar, the Holy Crusades and pretty much the best graphics I have seen thus far on the X-box 360 I was hooked. I played the game consistently for the next three weeks. Every couple of days I would complete some investigations, scale alot of buildings, do a leap of faith or two and assasinate some bad guys.
(SPOILER ALERT)
The further I progressed through the game the more I learned about our character's history and the more ambiguous the story got. None of the bad guys really seemed that bad, as in evil or difficult to kill, and both the character and myself were going through a bit of an identity crisis. Were we really working towards peace in the middle east circa 1190, or were we just another part of the problem?
Ubisoft, the makers of the game, assured me that Assassin's Creed was created by a diverse group of individuals from different ethnic and religious backgrounds, so I could go on killing people without fear that I was being prejudiced or commiting hate crimes. But the character, Altair/Desmond, needed a bit more convincing so he keept going back to the leader of the Assasin's Guild for reassurance and clarifaction regarding his tasks. I tried to get him to realize that his master was the bad guy but he just wouldnt pull his blade on his Obi Wan until the end when it is almost too late.
So I wont ruin the whole game for you as it was an overall enjoyable experience, but the end leaves so many open ends (hello sequel, movie, etc...) and raises some new questions with regards to the mysterious writing on the lab floor that I had to do some poking around on the internet to figure out what it was all about. For a full analysis of the writing that appears at the end of the game check this article out. I wasnt really in the mood to try and break the codes at 5 in the morning after a 6 hour session or gameplay, but the one word I recognized was Yonaguni. Earlier that day I had been reading about the submerged Yonaguni pyramids off the coast of Japan, weird.
The entire game was a setup for the sequel, with a mediocre ending and pretty weak bosses, despite the fantastic graphics and interesting exposition of the story. I probably will get the next one, but how about a bit of a tighter ending next time Ubisoft.
Thursday, January 31, 2008
I "beat" Assassin's Creed - now what?
Labels:
Assassin's Creed,
video games,
weak endings,
X-box 360
8 Web design mistakes
Click here to read an interesting article that compares the programmer's and designer's roles in and biases towards developing quality web pages. Some great guidelines are illustrated throughout the article, my personal favorite: "I dont need to ask for opinions", it's a trap all succesful designers and programmers fall into at one point or another, being self-confident to the point where they can no longer see or consider alternate approaches.
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